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ABOUT

Welcome to Deep in the Meadow, a literate semi-AU Warrior cats roleplay site with a 200 word minimum. DitM features a sandbox play style, a stat system for character development, staff-run NPC accounts for events and encounters, and an overarching political landscape to help structure characters and interactions. Territories are refreshed, but will remain familiar to Warriors RPers. Play as a member of the four Clans or as a Clanless cat - and enjoy!

SITE NEWS

UPDATES - 01/19/18 An activity check is up here. It will run until Tuesday the 30th of January.

UPDATES - 01/17/18 In light of our near every-clan-wide ban/discouragement on apprentices staff wanted to address a few matters. We all know and can relate to the fact that training threads can get boring quickly, but we want to remind users that they don’t need to be the same old things over and over and over again; training threads can be fun, and the concepts that apply to being a warrior can be presented in fun and new ways. Linked are some threads that staff have themselves participated in that demonstrate a wide variety of different directions to tackle training threads from that range from puzzle solving, critical thinking, assassination attempts, games, and even role playing (patrols and the like can count as training threads too). 1, 2, 3, 4, 5, 6, 7, 8. If you want to request a flash event you can ask a staff member or purchase one in the shop, and if you need help brainstorming ideas ask on our discord—we’re a collection of creative folk and we can certainly help one another out. In keeping training threads interesting and fun we hope to get more people signing up to do mentor.

In the same stroke we staff have also noticed a trend in that some sign their apprentices up for mentors, ask for training threads, but then never respond to them (or take months), and in the end end up purchasing apprentice passes for their apprentices to get their names on time. Going forward staff will request you skip signing up for a mentor (you can npc one instead) and just purchase the apprentice pass to save desperately needed mentors for those who will participate and complete training threads so we aren’t wasting mentors/time.

UPDATES - 01/16/18 Starvation Notices have officially gone out in ThunderClan. To prevent more, and to prevent those who have received them from worsening, get your cats out in patrols and hunting! WindClan, not far behind ThunderClan, is officially on notice of starvation, too. Don't be like ThunderClan and put off hunting threads until it's too late.

UPDATES - 01/10/18 Staff has made a slight rule change. You can find this change noted on Rule #17 on the rule sheet, and explained in more depth on the bio guide (specifically the 'history' post, which is linked in Rule #17). Direct any questions to staff. Please make sure to read this update.

UPDATES - 01/09/18 Update concerning clans and clanless cats claiming and challenging for territory. Read about that here. As our largest clan on site we're officially giving ThunderClan a starvation warning. No one is starving quite yet, but they have rumbling bellies and an empty fresh-kill pile more often than not. Get out hunting, and not just on your own territory, ThunderClan, or risk finding starvation and illness notifications in your PMs ;D

UPDATES - 01/02/18 Happy New Year! We have a lot going on on site in terms of clan meeting and exciting, drama-filled going ons. Three of our clans have meetings up, and while two are further along than the third they are still in need of reactions to either help wrap them up, or to help their leader in making her decision. Give them a look: WC, RC, & SC. Once some of these big plot threads wrap up you can expect our next site gathering to get underway.

UPDATES - 12/27/17 There has been a change in DitM's staffing team as Cheshire has had to step away to tackle that thing we call life. You can read about that here. The staff team wishes Cheshire all the best, and a huge thank you for all they've done for the site! In light of how busy we still are we've promoted Yazsh, who has been helping the staff team already with mod stuff and flash event posts, to a full member of the staff team. Be sure to give the ma warm welcome and have patience with them as they learn the ropes! With Cheshire leaving that means Palefeather's and Graystar's plots are at a stand still, but since they are all sorts of tied up into the future of the site staff will be taking on the roles for at least a short while to keep things moving smoothly. Please direct all those character's plot questions to us. Rest assured we'll be working with Cheshire if we have questions, and the sand box environment, to see these through! Have patience with staff as well as we figure out what threads need to be done and get a handle on how to best play these characters. Thank you!

UPDATES - 12/24/17 A few days later than the set date, all accounts in the inactive category have been deleted. If that's you, you're welcome to rejoin at any time; staff can always pull things from the archives for you if you would like to remake characters. Just be aware that you may need to change names or face claims if they have been used in your absence.

UPDATES - 12/21/17 A happy Winter Solstice! Our season on site has been changed to Leaf-Bare. The staff team wishes happy holidays for those celebrating!

UPDATES - 12/06/17 The activity check is over and the site has been aged! Those members who did not respond or check in with staff have been moved to the inactive category and will be deleted on 12/20. If you were moved to inactive, just message a staff member with links to the items you need replaced and the accounts you need moved. For those of you still with us, please check characters' ages and active threads so you can claim any new stats. Please also check mentors & apprentices in case you have gotten a new mentor/become a mentor! Finally, many of us need to update our bios, at the very least to reflect name, rank, and sometimes Clan changes. If I have to call people out by name I will ;).

UPDATES - 11/29/17 We have an activity check going on! Link is here. Members have until December 5th to post. Please speak to staff if you don't think you'll be able to post by then. We are doing it a bit differently this time around so please be sure to read the post completely.

UPDATES - 11/15/17 A big thank you for all those who took the time to audition and show interest in ShadowClan deputy. After discussion between Rainbow & staff we congratulate Gillyflowerthroat (Mink) on getting the position. As promised if you have questions or desire tips in preparation for our next open high rank position you can send staff a PM or DM.

UPDATES - 11/09/17 New skin! Staff is still making tweaks to this top table potion (the link colors and navigation link colors) and to staff/site tables, but otherwise please let staff know if you still see any lingering green colors. A deadline has been set for ShadowClan deputy: Tuesday Nov. 14th. If you'd like to try out please send your auditions in before then, and if you think you will need more time be sure to let staff know.

UPDATES - 11/04/17 Auditions for ShadowClan deputy are now open. Audition form can be found in our high rank info board and all auditions should be sent to the staff team + Rainbow. A deadline will be set at a later date.

UPDATES - 11/02/17 Katzen has stepped back from the site and her role as ShadowClan's leader to focus on her senior year of college. To fill members in on what happened ICly with Vulturestar Rainbow has helpfully written a small AU you can read here.

CENSUS

29
21
01
51

21

21

03

45

22

20

05

47

20

23

01

44

12

14

03

29

10

08

05

23

TOTALS

114

107

18

239


Leaf-Bare

Temperatures range from -5 to 27 (f). Breezy & cold. Prey is scarce in most areas.


 
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 Stat System
Mink
 Posted: Jul 29 2016, 03:26 PM
Quote
Group Icon
26 moon staff
female
she/her
master of chaos
sexuality
heterosexual
relationship status
in one
str
end
spd
agl
chr
knw
luck
emp
posts
598
points
280
played by a boob


STAT SYSTEM
an informative guide
That stat system here at Deep in the Meadow is used in the hopes of better engaging our members in both character design and role play. It’s not a big part of the site in term of game play (so don’t be put off, we know it seems like a lot!), but it does seem to motivate users into finishing threads and participating in site events. Below is an in-depth guide to all things relating to the stat system. Please read through it before asking staff questions, and if anything remains uncertain feel free to seek staff out for help.

First post: Talks about the specific skills we have on DitM and how they might come into play.
Second post: Is all about the beginning, or base stats, each age range (and sometimes rank) is assigned. You will need to know how many your character gets for their bios. Caps are also listed here (how many stats your character can claim on top of what they begin with).
Third Post: Talks about how stats can be used here on DitM, how you can earn them, and how you redeem them (so they are added to your account).

Physical

Strength: Strength is the physical prowess of your character. The more strength a cat has, the harder they can hit, and the harder they are to knock down. Their strength also determines the size of prey they can take down. A cat with a higher strength can throw their weight around and bully others with their brute force; their potential for hitting hard and dealing a lot of damage is great. Their strength also determines their capabilities of moving their own body weight in terms of climbing and jumping - the higher a cat's strength, the more leg power they have to propel themselves in a jump. Keep in mind that stronger cats likely won't have a high speed as well.

Speed: Speed is how fast your character moves, more in terms of running than anything else. The faster your character can run, the better the chance of outpacing foes and prey. Cats with higher speeds are capable of catching much faster prey than most with more success. Speed is also dependent upon endurance, so keep in mind that for your character to be able to hold their speed for extended periods of time, they will need endurance.

Agility: Agility correlates to your character's ability to dodge attacks and the striking speed of their own attacks. Cats with high agility are more likely to dodge incoming attacks. They are also able to make their own attacks faster, with higher accuracy and frequency. Agility can also play into your cat's acrobatic abilities, such as how sharply they can turn while running at fast speeds (if their speed is up) and how high and far they can jump (strength may play a factor into this as well). Agility is dependent upon perception and endurance. If your character's perception is low, it will hinder the accuracy of their leaps, dodges and attacks. If endurance is low, they will not be able to keep up their agility for very long.

Endurance: Endurance is your character's stamina. Strength, speed and agility rely heavily upon endurance. Without adequate endurance your cat will not be able to keep up much of anything for too long; they will tire easily and quickly and their strength, speed or agility will soon falter and no longer be a character strength.

Social

Charisma: Charisma is your character's social charm. Cats with high charisma often do better in social situations and are better at forging social bonds (relationships). The higher a cat's charisma, the more appealing they are to others - cats will enjoy and want to be around your character. High charisma will enable your character to inspire devotion in others. Cats will be more likely to listen to your character and agree with what they are saying or suggesting.

Knowledge: Knowledge combines intelligence and perception of a character and is overall considered to be how they utilize facts, information, and skills that they have acquired. Cats who have a lot of knowledge don't necessarily need to be both intelligent and perceptive; that is up for you to expand on in the personality section of their bio. Knowledge will determine a character's ability to learn, what they retain, how easy or not they are to fool, as well as an intuitive portion (foresight/ability to predict others' motives).

Luck: Luck is our way of bringing in a little unpredictability and fun into the stat system. Your character's luck will mostly determine the outcomes of staff related events and posts (maybe they will miss all the event prey they encounter; get hurt fighting predators; encounter stronger prey/predators more often; ect), bu we hope users will also pay attention to the luck stat when role playing regular threads (maybe they are in a thread to stop a friend from doing something but arrive too late; maybe they go to tell their crush how they feel but someone got there first).

Empathy: Empathy is your character’s ability to understand and share the feelings of others. Those with higher empathy can relate to the feelings of others and forge closer relationships. High empathy often labels a character as kind, sweet or understanding (but doesn’t have to) and may provide other advantages such as earning trust or loyalty and gaining insight into the secrets of others. However, empathy may inhibit the ability of a character to do wrong. Inflicting pain or otherwise immoral actions upon others goes against an empathetic character’s being. Empathetic cats can potentially be swayed to help someone weak or in need.


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Mink
 Posted: Jul 29 2016, 03:26 PM
Quote
Group Icon
26 moon staff
female
she/her
master of chaos
sexuality
heterosexual
relationship status
in one
str
end
spd
agl
chr
knw
luck
emp
posts
598
points
280
played by a boob


ASSIGNABLE POINTS
an informative guide
Below are the ‘base stats’, or freely assignable skill points, for each rank or age group a cat may fall under. Varying assignable skill points are to ensure your character has what they need to carry out the duties of their rank, or what we believe a cat of a certain age should have to survive. Cats that don’t need many skill points to survive (such as kitty-pets) have fewer assignable points than others who might need more skill to ensure survival. When you make your bio, please remember that cats older than 6 moons should ideally not have 0s in any category, but absolutely should not have 0s in physical categories. Ask staff if you are unsure.

Each age bracket has a skill point cap for the sake of reality and to prevent/discourage the system from being abused. The cap is how many stats your character can claim (on top of what they start with). If your character hits their cap they may not claim more until they age up until their next age bracket. Remember, kits (0-5 moons) age at twice the rate as everyone else so their caps are small to reflect that.

If, for whatever reason, you do not wish to use all the stat points assignable to your character please speak to staff ahead of time so we know what’s up. Elders or cats with injures/physical disabilities may not want to use all the stats assignable to them.

Leader/Deputy/Medicine Cat: Because these ranks can be of varying ages they will have varying beginning stats.

  • 80+ Moons: Begins with 44 stats to freely assign. Caps out at 225 stats.
  • 70-79 Moons: Begins with 40 stats to freely assign. Caps out at 200 stats.
  • 60-69 Moons: Begins with 36 stats to freely assign. Caps out at 175 stats.
  • 50-59 Moons: Begins with 32 stats to freely assign. Caps out at 150 stats.
  • 40-49 Moons: Begins with 28 stats to freely assign. Caps out at 125 stats.
  • 30-39 Moons: Begins with 24 stats to freely assign. Caps out at 100 stats.
  • 20-29 Moons: Begins with 20 stats to freely assign. Caps out at 75 stats.
  • 12-19 Moons: Begins with 16 stats to freely assign. Caps out at 60 stats.
  • 6-11 Moons: Begins with 12 stats to freely assign. Caps out at 40 stats.

Cats: 'Cats' can be warriors, apprentices, kits, and clanless cats (rogues/loners). Because they can be of varying ages they will have varying beginning stats.

  • 80+ Moons: Begins with 43 stats to freely assign. Caps out at 220 stats.
  • 70-79 Moons: Begins with 39 stats to freely assign. Caps out at 195 stats.
  • 60-69 Moons: Begins with 35 stats to freely assign. Caps out at 170 stats.
  • 50-59 Moons: Begins with 31 stats to freely assign. Caps out at 145 stats.
  • 40-49 Moons: Begins with 27 stats to freely assign. Caps out at 120 stats.
  • 30-39 Moons: Begins with 23 stats to freely assign. Caps out at 95 stats.
  • 20-29 Moons: Begins with 19 stats to freely assign. Caps out at 70 stats.
  • 12-19 Moons: Begins with 15 stats to freely assign. Caps out at 55 stats.
  • 6-11 Moons: Begins with 12 stats to freely assign. Caps out at 35 stats.
  • 0-5 Moons: Begins with 9 stats to freely assign. Caps out at 18 stats.

Kitty-pets:

  • 80+ Moons: Begins with 35 stats to freely assign. Caps out at 190 stats.
  • 66-79 Moons: Begins with 30 stats to freely assign. Caps out at 160 stats.
  • 51-65 Moons: Begins with 26 stats to freely assign. Caps out at 130 stats.
  • 31-50 Moons: Begins with 21 stats to freely assign. Caps out at 100 stats.
  • 21-30 Moons: Begins with 17 stats to freely assign. Caps out at 70 stats.
  • 10-20 Moons: Begins with 12 stats to freely assign. Caps out at 45 stats.
  • 0-9 Moons: Begins with 8 stats to freely assign. Caps out at 25 stats.

**These caps are of course untried. They will be adjusted as necessary if we find people hitting them more often than not. Remember you will have to be mindful of where you place stats as there are caps and you want your stats to reflect character strengths/weaknesses. You can PM staff at any point and ask to have some stats removed.


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Mink
 Posted: Jul 29 2016, 03:27 PM
Quote
Group Icon
26 moon staff
female
she/her
master of chaos
sexuality
heterosexual
relationship status
in one
str
end
spd
agl
chr
knw
luck
emp
posts
598
points
280
played by a boob


STAT POINTS
an informative guide
How stats are used:

Fights/Battles: Please note that this feature is only called into play if/when an individual participating in a fight requests staff judge the outcome, or if users participating cannot decide on an outcome themselves. Beyond that we trust our members to be fair and consider stats when in a fighting situation (unless it's been pre-determined for a plot).

For each fight, users are given +10 health points. For every 5 skill points (in any/all stats) a foe has over you, you will automatically lose 1 health point. So, if you have 10 skill points and your foe has 20, you will lose 2 stat points. The rest of the battle will be decided on how well you are able to role play through the fight. Staff will judge based on how realistic moves are, how practical or unique they are, and how well you are able to utilize your character's skills/weaknesses/stats against your opponent's. We will keep tally of what attacks hit their mark and who, overall, role played the scenes out better. The first to reach 0 health points will be the loser. Characters will not be killed unless permission was given.

Hunting (prey account): Every so often staff will put up a thread with our site PREY account. This will be a type of prey found in North America or Europe (realistic to the territory). Stats will be listed as they are for characters and vary by prey. These will be random occurrence threads that can happen anywhere and at any time. You must pay attention to your stats as well as the prey’s and role play accordingly. Mind you, these threads will not always be successful. Your character's luck skill might play a factor in what kind of prey they encounter, and the success or failure of the encounter.

Predators/Bounties: These threads will be posted on staff's PREDATOR account and will be announced by the clan leader for whichever territory they happen to appear on or by staff. These will be random and decided upon by staff/clan leaders. Leaders or deputies may request a specific predator and place a bounty upon it to earn whomever successfully completes the bounty extra skill points to assign. Much like the prey account, each predator will have unique stat points you must pay attention to when writing your posts. Failure to do so can result in injury to your character. Whether or not predators/bounties are chased out, killed, or cause injury to your character will be decided much like battles are. Your character's luck skill might play a factor in what kind of predator they encounter, and the success or failure of the encounter.

Mother Nature: Mother Nature events will be done with the MOTHER NATURE account. These events will be random and most often deal with natural events such as rainfalls, blizzards, fires, etc. How your character responds to these events, how they perform through them, and risk for injuries will be decided partially by your character's stats. Your character's luck skill might play a factor in what kind of events they encounter.

Social: Circumstances may occur where your character may need to utilize more than their physical attributes. The higher your character's charisma, for example, the greater the chances your character has to talk others into doing as they say/following orders and so on. Leaders need high charisma to be liked by their clan the same way a villain would need charisma to get followers. Of course, the effectiveness of charisma can be thwarted by high knowledge. Alignment may also come into play here. A character with an evil alignment and a high charisma may stir up trouble.

Knowledge can be the saving grace or the downfall of many characters. Those with a high knowledge may avoid trouble, but they may also lose out on relationships for over analyzing every situation. On the other end of the spectrum, characters with low knowledge may be easily taken for a fool and misguided into doing evil, or dangerous deeds.

Empathy allows characters to feel emotion for other beings. A character with too much emotion may have a bleeding heart and be unable to do what it takes to survive - such as kill prey. Too little empathy and a cat may be a cold, heartless killer.

Social skills may not seem like a big deal but they are the building blocks of what makes up your character's personality and therefore tie into every aspect of them. Social skills will determine how your character makes relationships or be the reason why they are so hated or socially awkward.

Death/Injury: When a character is sick or injured they will be expected to seek out help -- a thread or two with a medicine cat for example -- in order to get better. If steps to treat sickness/injuries are not seen, your character will be at risk to lose stat points. These will most likely be physical stats, but if your character's appearance or personality is affected, it may affect social as well. If too many of your physical stats reach 0, your character will die or have to deal with consequences/complications. This is a simple way to promote realism and prompt users to actively engage medicine cats. On the social end of the spectrum, if your character is talked about negatively in the gossip thread, or scene in a negative light in a group thread, you will be at risk for losing social stats. Social stats won't lead to death, but it will make it harder for them to find grasp in their clans and relationships if they lose too many.

How to earn stats:

General Posting: For each thread you complete (and completed here means you have posted in it at least three times) you will be eligible to redeem +1 skill point. Below are the threads that fall in this category (keep in mind it is different than IC event threads).

  • General threads: +1 skill point to assign freely to any stat. (Bonus: Threads that are completed to at least 6 points each will earn you +2 skill points).
  • Patrol (territory/border) threads: +2 skill points that can be assigned to knowledge, luck, charisma or endurance.
  • Hunting threads: +1 skill point to be assigned to speed, agility, endurance, empathy or knowledge.
  • Sparring/training/fight threads: +2 skill points that can be assigned to strength, agility, speed, or endurance.
  • Knowledge training: These threads are training threads that don't fall under patrol/territory, fighting or hunting. +2 skill points that can be assigned to knowledge, empathy or charisma.
  • Birthing threads: +1 to empathy for any who participate (unless you don't want it). Mothers who give birth are also given +1 to strength OR endurance.

IC Events: In character events, while also count as posting, are things that don't happen often and considered special. These include such things as clan meetings, full-moon gatherings, predators/prey/bounties, rank changes ect ect. Staff and clan leaders will announce when these types of events take place.

  • Clan Meetings: +1 stat points to assign freely to charisma, empathy, knowledge, or luck for participation. +2 if you post more than once.
  • Gatherings: +2 stat points to assign freely to charisma, empathy, knowledge, or luck for participation.
  • Aging up: When your character changes rank or ages up into the next stat age bracket you may claim stats. To figure out how many you get to claim you will take your current bracket's base and subtract it from the new bracket's base. The difference is how many stats you get to ad.
  • Predators/Boundies: Staff/clan leaders will announce how many points are up for grabs as well as what they may be assigned to.
  • Winning a battle (only in plots/border fights/fights against loners/rogues). Training threads and sparring do not count here. Staff will announce how many points will be awarded when battles are over.

OOC Contests: OOC contests will be handled on a case by case basis. Contests, when available, will be posted in the contest & event board -- linked here.

How to redeem stats:

Redeem stats in this thread here.


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